Continued my work on the Fantasy Pack DLC update, you know, the one with four new characters and many cool improvements? Well I started the integration of their cool new animations and of course the writing of the scripts to make them unique to fight against. I decided to make the Barbarian and Knight slow, and the Ranger and Skeleton fast. I did hit an export bug where all my character body models used the Barbarian animation set but I have sent a request to get those fixed so I can continue Monday with the right moves. That said, it’s been such fun just working with the Barbarian, with his menacing walk and two brutal axe attacks.
I am warming to the idea of keeping plenty of the animations hidden inside the model, and allow third party users to explore the secrets of these assets. It also means I spend more time working on bugs, fixes and small tweak improvements than writing highly complex AI scripts which I am sure can be bettered by the community. Of course should my plate ease up, I would be happy and delighted to write a combat script that used every animation the Barbarian has (listed below):
For my own script work, and the Fantasy update, I will be implementing two attacks per character, with two of the four using a run charge to surprise the player. This together with the cool graphics for each character should be a welcome addition to the DLC.
It’s 5PM which means my body needs to eat and switch tracks to some office paperwork that has been building up, and perhaps a quick look at this darn NVIDIA driver bug which is causing GameGuru to show black flashing geometry which their most recent update failed to fix. It’s easy to just blame NVIDIA, but I am going to see what it is within my own DX code that could cause this strange behaviour. I can then report something solid to NVIDIA should they wish to act. Until Monday, have a great weekend and happy game making!