Welcome back to my GameGuru dev blog, and what a year we are going to have! I have a strategy meeting this Wednesday to determine specific milestones, and the holiday break has given me the opportunity to step back and view the project from higher up. I also return refreshed and raring to go in what is still the most exciting place to work. As important as my daily grind, I am set to join the millions of people starting the year with a new year health drive, mainly to ensure I am still here in ten years to continue my delivery of cool game making tools. I will be setting some time aside for a few mornings during the week which will cut into coding time but give me more energy for the week as a whole, so I am hopeful it will pay off over the year as a whole.
Details aside, one of my gut feel goals for the year is to make GameGuru a lot more open than it is right now. I hinted at this in 2015, and my views have solidified somewhat to make sure that GameGuru is streamlined to remove any hard coding from the engine, and expose as much of the internal workings as possible to the community. Perhaps even to the extent of sharing the engine source code and allowing modders to fix bugs and issues alongside my own efforts via Github, which would mean the average user gets more stuff quicker, plus allowing more advanced users the confidence to dive in and add/improve any aspects of the software as they require.
I am also very eager to get the Steam Workship feature up and running quickly, so you can start sharing your GameGuru content, be they custom entities, complex scripts or entire levels. I think sharing should be at the heart of GameGuru, and I think Steam Workship is a great proven way to do this. Ravey, the other GameGuru coder, is taking some extra time before returning to work, so this will likely be his first task on his return and hopefully it should have a quick turnaround.
I will also be gathering up the latest assets to produce an updated FANTASY DLC (more hero characters and better enemies) and a new SCIFI DLC as soon as possible, so you can get access to some new high-quality game content to start your year. More on this when our artist returns from the bright lights of what I am guessing is an amazing holiday break.
Unlike previous years, I am not planning many ‘out of the office’ trips in 2016 in order to focus my energies on taking GameGuru to the next level. As fun and informative as they are, they usually gobble up an entire week and that’s a week I could spend making more code and helping more users. Maybe in 2017 I will resume the habit, as a reward for doing well in 2016.
I also wanted to tip my hat to an awesome community member who helped me add a few new LUA commands and features which in turn allowed him to create something cool in GameGuru, which can be best appreciated by watching his video here: http://vid136.photobucket.com/
Finally, in addition to maintaining this blog, I will be continuing the successful Twitch broadcasts every Wednesday, answering Steam reviews and forum posts every day, and checking in on the hard-line posts from the official GameGuru website forum. You will also find my on the receiving end of any support mail queries that come in through our new support system should it relate to GameGuru, and of course, my email inbox is always open at firstname.lastname@example.org
It’s exciting to be back in my coding seat, the plates are starting to spin and I have my Ocean Loader SID music playing in the background so it’s time to say Happy New Year and welcome to the best ever year so far for GameGuru. It’s going to be one crazy roller coaster ride!!