In order to give you all one last safety net, I have released the latest version as a Public Preview so you can see what is coming in the final official update release. If a critical issue emerges, we will have time to fix it before the final release, and perhaps even make a build available which lets you step back to V1.112 Christmas Build if this is requested by the community. I have started a forum thread called V1.12 Public Preview so you can post your findings there, which also includes instructions on how you can get the Public Preview through your Steam system. Now that we have a finished version which solves many issues including the NVIDIA flicker issue, the Fantasy DLC Update and a host of tweak requests from the last 50 days, I can start back on the Save/Load Progress feature, which has it's UI in place, but now needs the meat that will save and load the game progress to and from a file. This next update, V1.13, will also be accompanied by a few more functionality improvements as well as a grab bag full of tweaks as they pour in from the forums, email and reviews.