GameGuru Twitch - Editing Terrain and Entities

Today we hosted a live broadcast giving a closer look at terrain and entity editing in GameGuru. If you feel you need more controls to edit your game world, this twitch broadcast is definitely worth watching before requesting new features as we show off quite a few.

GameGuru Dev Blog - Standalone Scrutiny

As part of my process of getting save and load progress correct, I have recruited the help of a game created by a GameGuru community member and artist, to help me anticipate the kind of file layouts, LUA globals and other curve-balls that might throw me should I restrict my tests to the default stock examples.  It has already thrown some good 'obvious' issues with basic standalone creation, such as multi-level games that place the FPM files in a subfolder of mapbank (who would have thought GameGuru users needs that ;).  Anyhoo, fixing these silly things along the way really gets them out of the way and the result will be a very solid standalone export for V1.13, not to mention the save and load feature as a bonus.

The thumbnail image is taken from the aforementioned user game, and more on this cool family game will be revealed in the next few weeks and a final showing later in the month. For now, you can be warm and fussy over the new fixes that have gone in since the last dev blog:

GameGuru Twitch - Weeping Statues

Today hosted our live broadcast on Twitch and featured a 60-minute walk through to make a simple 3D game with scary stone enemies.  The trick to these creatures involved their ability to move ONLY when the player was not looking at them.  Naturally the game needed more work, but it was playable and had potential, and will likely never see the light of day. You are more than welcome to take the idea and turn it into something much nicer than the one I created in less than an hour.  Here is a link to the weekly broadcast in case you missed the transmission:

GameGuru Dev Blog - LUA Loading

They often say you can work hard, or you can work smart, both achieving the same result but one will take a lot less time. Today felt like something of a smart day, in that a rather bland and methodical approach produced some very cool long-term code for the way GameGuru will handle loading and recreating a game scene.  It came about from the need to have a loading menu on both the main game menu and also the in-game menu, so two ways to get the game loading back in and really did not want to have to duplicate code.  The solution involved the rather nifty 'require' keyword that LUA provides to import functionality from a common script, to serve multiple purposes. Right now the latest version only saves and restores the players position and viewing angle, but it does this very well and cleanly from both the first and second menus.  Adding more things to save and restore becomes a lot easier from here on in.

Stoke Sentinel Speaks With GameGuru Lee

On our visit to Stoke College Game Jam, we had the opportunity to speak with some lovely journalists from Stoke Sentinel and talk a little about the games industry, and more specifically, about the volume of work Stoke College Game Jam students could get through in just three days.  We had a great time checking out the final games and entertaining presentations and look forward to attending more Game Jams in the future.