News

GameGuru V1.14 Progress Report

After the extra work created for V1.131 and the subsequent delayed release, we have charged into the V1.14 work in earnest to make sure we get closer to our desired internal release date as possible.  I will keep this date dark so (a) you are not disappointed should we miss it, and (b) that we give ourselves the freedom to do more testing before we release to the public.  We already have a handful of post V1.131 tweaks coded, but the major news is the progress of the Easy Building Editor module which has been a joy to work on.  Now whatever I create will be subject to controversy, simply due to the number of ways the design could have gone, and that I am going up against the world of 3D modellers which have had two decades and a large team of coders to perfect. I have my, myself and a few weeks, in amongst my other duties of dev blog writer, twitch broadcaster, Steam and forum post replies, email responder, support mail replies and of course the regular duties of CEO and general project overlord.

Not that I am making excuses for my decisions, just putting this endeavour into context for you, and hopefully reduce the onslaught of abuse I am due on the release of a much anticipated EBE and the V1.14 monster update.  The first decision was to make it easy for me to optimize the collision and rendering of the final building/structure and for that I needed blocks, lots of blocks.  I also felt it was important to pay homage to the old segment editor from classic which was heralded as a very easy way to make rooms and corridors, but leave the door open for more ambitious creations.  Before I dive into the particulars, here is a quick shot of a building that took me no more than 25 seconds to create from scratch with the current EBE:

GameGuru V1.131 Released

It was meant to be a small tweak release, it turned into a monster. We have just released V1.131 which contains new features, fixes and tweaks to keep your game making universe alive and kicking, with a little something for everyone.  Below is a full list of changes from the log.

GameGuru V1.131 Report

It's been a busy time here at TGC HQ with a flurry of new releases, and to keep those new products in the headlines we paused the dev blog series. Not normally an issue, but with the launch of our Raspberry Pi and HTML5 versions of AGK, new books and bundles we wanted everyone to see these amazing additions before being swallowed up by daily blasts of my dev blog rants. In order to create a compromise then, we've decided to make the dev blogs weekly, cherry picking the most exciting and revealing items of the week to share.

Even though the dev blog stopped, the development did not, and after the release of V1.13 we spring-boarded into the task of fixing smaller issues that had surfaced during the previous few months before starting on the major update which would release the Easy Building Editor into the world.  This minor update actually turned out to be a huge undertaking as small fixes turned into larger feature requests from the community, and the nature of the time required to add them meant we could add many requests in quite quickly, but this also means more testing time which is why the planned release has been delayed. Fortunately, we did not build up your hopes on a release date so no harm no foul.

GameGuru Unlimited Bundle: NEW to Steam!

We are pleased to announce a new GameGuru Unlimited Bundle for our GameGuru fans. This useful bundle allows anyone who has already bought GameGuru and any DLC’s the opportunity to get the rest of the GameGuru products at 25% off! If you want to complete your GameGuru library of products this new initiative by Steam allows you to pick up the DLC’s you do not already have in your account. This, coupled with any offers we have on at the time, is the most cost-effective way to complete your GameGuru library.

GameGuru Adventures

It would appear the release of V1.13 went very well indeed, and I have even received some very glowing emails of congratulations on the build, so thanks everyone for the kind words, and I hope to repeat this success with another solid release in the very near future.  One little gem that's emerging from the community is a series of videos on making GameGuru levels, and it's great to see all the capabilities of GameGuru being brought to bear on the creative process. Here is the latest I received over the weekend:

https://www.youtube.com/watch?v=mdhGIM2DFuc