News

GameGuru V1.13 Released!

Today we release the latest version of GameGuru V1.13 which includes the most requested feature from the community, saving in-game progress for standalone games, along with many tweaks, bug fixes and additions which we hope will give you more game making superpowers.  In addition, this version has a new restricted content mode so your young ones can use GameGuru without fear of encountering violent assets, a new non-Steam installer for educational users (separate product) and perhaps the most voted for feature from artists is the ability to load in FBX files via the IMPORT MODEL feature.

GameGuru V1.13 Imminent

As the release of V1.13 looms, testing enters the final stage and we are looking forward to launching the much awaited Save & Load Feature for Standalone Games. It means we will be able to take down an item from the voting board and promote the next highest to the top spot for immediate implementation, which as it stands right now looks to be the Easy Building Editor, plus a few other treats I have waiting in the wings for you. More on this from my dev blogs throughout April.

GameGuru Community Assets

It has been no secret that you can get quite a lot of free assets from the GameGuru community forums, but with the release of the FPS Creator classic model packs into the land of open source, we have seen a delightful flood of them undergoing the necessary conversion, and we are starting to see some adaptions into quite cool looking offerings.  One post amongst many even hosts the download to get new characters into your creations, right HERE

GameGuru V1.13 Progress Report

Firstly, I hope you enjoyed your weekend, and before that, your Easter festivities, and we hope you liked our little seasonal DLC to help you create something Easter flavored over the holidays. As it happens, one such user took the Easter DLC assets and made a very cool bandicoot clone, including a great how-to tutorial video of the whole thing which was awesome to watch!  If you are interested, his video is here:

https://www.youtube.com/watch?v=sigbJKL9Zpg

GameGuru - Temporal DLC

Just completed the best part of 18 hours solid coding, with a little help from Mr Jed and Mr C&W, and we have a plump new build currently winging its way to my beta testers.  So are you wondering what takes EIGHTEEN HOURS, well it's my precious save and load feature. When it encounters a multi-level game with custom scripts and globals, it actually takes an almost gymnastic effort to sort out the saving and accurate reloading of the game state, but it's much further along now.  Indeed, some of the stuff I've made sure works you will likely not be using in the short term, but it has been added for completeness.

In other news, you now have less than TWENTY FOUR hours to grab the Easter Game DLC or Pack before I deactivate it at 6PM GMT on the 6th April (later today basically). After this, you will have to wait another year to get access to Todd the rabbit, his furry enemies and probably the most advanced multi-level scripting game we've shipped so far.  If you are into making games with many levels and using custom scripts with save and load, it's a great template!   One final link from me, and then no more Easter posts from me (http://store.steampowered.com/app/451370/). I hope you had a great time and that you made lots of nice things!