Hello and welcome to our new look GameGuru weekly news. We’ve a lot to go though and this week will be focusing more on what our excellent community is up to. Of course that doesn’t mean you won’t be getting all the latest development news, but we also hope to bring you an insight into the minds of your fellow developers as well as maybe a little more on the inner workings of GameGuru production.
Many of you will recall that Lee and Rick recently returned from Play Expo a couple of weeks ago and we were very pleased with the response GameGuru received, especially the feedback we received on it’s ease of use. We couldn’t have been happier than to see what may well be one of our youngest users delve into GameGuru.
Young Charlie can be seen here enjoying a game of Cartoon Antics and we’re sure is only a few weeks away from creating his own masterpiece.
Click on the image above to see how easy it is to make a simple level.
Of course, not all of our users make levels that quickly, in fact, it’s fair to say that the attention to detail by many of those developing with GameGuru is wonderful, very well thought out and shows a lot of promise.
Also this week, and on a similar city-based theme is this great post-apocalyptic game in progress from Tarkus1971. He puts media from Mega Pack 3, the City Builder pack from store artist Valuable Assets and individual items from Pasquill’s new vehicle pack to great use.
Our last look at community developments this week is this great, ongoing project called Mercenary from GameGuru user Smallg. He’s been known for his excellent scripting support for quite sometime but this is his first full project that we are aware of, and it’s looking great. You can read all about it here as well as watch other WIP videos.
We hope you’ve enjoyed this deeper look at our community, and of course if you’ve anything you’d like us to feature feel free to email Dave at email@example.com. We can’t promise we’ll feature it, but even if it’s not newsletter ready, Dave will be happy to give you some pointers toward what you’ll need to do to make it a worthy showcase.
What’s new in GameGuru
We released our latest beta (Beta 11) to our beta testers and once again we’ve seen a significant performance improvement. We felt we’d gone as far as we could before our move to DirectX11, but never a man to give up, our lead performance coder Dave Milton has returned to the code for one last push at getting some extra speed from lower end machines. We’ll let you know how he gets on in next week’s news.
After this last performance boost, we’ll be moving onto bug fixing (and maybe adding a couple of small features) before returning once again to our beta testers and finally onto you, our very patient and understanding users.
That’s it for this week, we hope you like the newer, more focused look and we’ll see you all again next week.
Goodbye for now,
The GameGuru Team.