Visuals hit new high

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Another week begins, and the team are already hard at work putting the finishing touches to V1.00.002! It has taken a little longer than expected but it’s a massive update that introduces lots of new visual improvements as well as many tweaks and fixes to existing features – well worth the wait!

yellowbrickroad2

You can see some of the new visual effects at work in this shot taken from the tutorial level, Yellow Brick Road.

You can read a summary of what you will find in the next release at the end of this bulletin, but for now, let’s see what’s going on in the GameGuru store.

Store News

The store continues to grow, having passed 4,670 assets available to help budding developers in their quest for new and exciting media for their masterpieces.

millpack

This great new mill pack from Lafette features a selection of medieval houses, props and mills, ideally suited for period or fantasy games.

shipping crates

Shipping Containers by Nomis3d have been on the store for a little while now, but are always worth a review. Great for almost any modern game set from 1940’s upwards

Dagored has added once more to his collection of critters with these excellent Rats. Do you have a game they could star in? :-)

plants

These lovely looking plants from Automatic are animated and very reasonably priced. There are three variations, Fantasy Elements Plant 1  ,Fantasy Elements Plant 2, Fantasy Elements Plant 3

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Competition News

With still 4 days to go, the GameGuru screenshot competition is looking very hot indeed. This has seen many, many entries, far more than any other competition to date and we are sure that choosing the final winners will be a difficult task. We’ve chosen a couple at random just to showcase the quality of many of the entries.

Slaur3n

This scene inspired by Mad Max is from Slaur3n.

0Alermar0

The very psychedelic scene is from user 0Alermar0

A forward look at GameGuru 1.00.002

We expect V1.00.002 of GameGuru to be released this week. We are just running some final tests now. There has been some pretty major additions for this build which will change the way many games look and feel, including a whole host of new fullscreen shader effects:

  • Motion Blur
  • Depth of Field
  • Vignette

We’ve also spent time improving 3rd Person view and adding some much requested camera control:

  • Extra camera properties for this gameplay mode
  • Improve camera collision
  • Added dynamic light effect to any projectile fired by player
  • Added ‘Camera Locked’ property to third person camera for isometrics
  • Restored system of auto-targeting if in camera locked mode
  • Camera X & Y values allows you to shift the camera for different over the shoulder views
  • Run Mode will not force camera behind protagonist during game
  • ‘Show Reticle’ will control visibility of the third person crosshair

We have also set aside some time for multiplayer work.

  • Character Creator characters can now be used as your avatar in multiplayer sessions!
  • Chat messages that exceed maximum length are now truncated properly rather than losing the last few characters
  • You can no longer pick up weapons and ammo when the final score screen is being displayed

These of course are just a few of the fixes and additions, and we expect more to be added before we release later this week. You can find a full list then in the GameGuru change log.

Signing Off

Back to the  work once again – We expect the next release very soon!

Don’t forget Lee’s Blog for daily updates and of course a few surprises.

The GameGuru team